![]() ![]() ![]() Do characters always react appropriately? No. The Witcher 3 is not an “open-world.” It is a world. Assassin’s Creed just throws icons at a map as if that makes for a compelling world, when really it just highlights how dead every unplanned encounter feels. Baldur’s Gate II built a world of enormous size and scope, but it wasn’t very flexible or reactive. Fallout 3 and New Vegas justified their open-worlds, but only because you expected a post-nuclear wasteland to be…well, mostly empty and devoid of life. Dragon Age: Inquisition artificially gated approximately fifteen hours of main story with forty or fifty (or more!) hours of pointless filler. It rewards exploration while maintaining a strong core story.Ĭontrast that with some other open-world games. The Witcher 3 is full of life, full of people commenting on your actions whether or not you pay attention, full of tiny stories and tiny details many players won’t even notice. It’s not the first game to have done so, but it certainly works the hardest at it. The Witcher 3 justifies its open-world format. By short I mean its only 3 hours.Everything Witcher 3 does right comes back to a central theme: World-building. There are some occasional random sound effects and what not but majority is short tunes. These sounds are the ones you literally hear in the game, when you're in battle or during cutscenes, etc. I extracted them, converted them and compiled them together for the compilation. There might be a similar song here and there but majority is not. After I finally got the required files (WEM) I converted those to a playable format, which I later tagged, edited and rendered in a video you're listening to now. How did you do this? I extracted audio from the sound cache. To go through all of them would be a crazy task as there is probably over 9000 files all together from which I used only the majority of sound ones that you can hear here now. Some are game effects for when you're battling a monster or when you are in a dialogue. Why are there random sounds in this? Not all the files are music. The full length of this compilation is over 15 hours. This includes many more sounds that you only heard in the game and never on official OST. There are over 900 files that were extracted from the game, converted, compiled and edited. How is this different from the official release? The official release contains only small songs from the game. It contains almost all the files that the game uses. What is this? This are the sounds you hear in the game when you are battling monsters, playing gwent, during specific cutscenes, when you're doing some actions. The download has FLAC (Lossless) AAC (Lossy) version and the art work. The duration of this compilation is about 15 hours.Įverything was rendered and made into an album that I also tagged. That is ambient, background, battle music, gwent, etc. I extracted the sound files from the game and then took all the WEM files in which majority of the sound is.
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